Mulgore Islands Mulgore - Land of Emerald Pastures


Mine Trade Campaign Affiliation(Thunder Bluff) LocationWestern southern steppes

Green plains Mulgore became home to the tauren, who changed their nomadic way of life to a sedentary one and united the tribes together. Mulgore lies at the southern foot of the Stonetalon Mountains and is protected by natural mountain peaks on all sides. The only passage through these mountains is currently closed by the Great Gate leading to the southern steppes.

Mulgore is a land of windy meshes and grassy plains. Centaurs often send warriors here to fight the tauren, but with the help of new allies from the Horde, the inhabitants of the lands manage to repel attacks. The variety of wildlife that populate the plains and foothills makes Mulgore an excellent hunting ground. The hills of Thunder Bluff rise to the north, casting long shadows. In the central zone is the Bloodhoof Village, surrounded by the clear waters of the Stone Bull Lake. To the south, near the Red Cloud Plateau, is Camp Narache, serving as a training location for young tauren.

Despite the serene landscape and the scented breeze, walking around Mulgore is a dangerous activity. The Sacred Red Rocks have been taken over by the Uplifted Bristle quilboar, while their Palemane cousins ​​have settled in the mountains to the southeast. Goblin Trading Company mines for minerals in a mine on the eastern slope of the mountains, and the Grim Totem tribe pollutes the purest water local wells, trying to take revenge on their fellows. Windfury Harpies actively attack travelers in the northern part of the zone.

Story

Third war and after

This section contains information exclusive to Warcraft III.

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World of Warcraft.

Cataclysm

This section contains information exclusive to Cataclysm.

In RPG

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This rich plain was once used by the night elves as prime hunting grounds. When the great Sundering shattered the world, mountains pierced the earth and the night elves fled north. The mighty tauren made their home upon the low valleys and high plateaus after the night elves left. In time, the ash of upheaval disappeared and the once fertile grasslands returned. The aggressive centaur claim the right to the grasslands and have warred constantly against the tauren for supremacy of the land, but the tauren "s mesa strongholds have so far proved impregnable. Mulgore is a landlocked region, with Desolace to the west, the Barrens to the east, the Stonetalon Mountains to the north, and the Thousand Needles to the south. Mulgore is the ancient homeland of the tauren, who live on the windswept mesas and roam the grassy valleys. Below the mesa "s ridgeline are the vast emerald plains , which hold an abundance of life including prairie wolves, young kodo beasts, and tallstriders.

The centaur forces mercilessly hound the tauren throughout Mulgore. The tepee-like tents and crude hide huts that comprise tauren towns stand in stark contrast to the turning windmills and pulley structures that keep the tauren gristmills operating. Large, ornately carved totems dot every street and stand above every major structure.

Toward the eastern border, quilboar displaced from Durotar have started creating dens with thorned hedgerow barriers. For now, it is a small concern for the tauren, but if the bristly "boar men" encroach too far, there will be a price to pay. At present, the tauren are far more interested in what the centaur are up to. Mulgore is filled with a variety of antelopes, rabbits, and wild boar, making it the ideal place for game hunting. A tauren pastime involves hunting these animals to improve one "s combat skills. The tauren rarely eat their prey, preferring to graze on wheat and grass that grow wild in the valley.

A land of windswept mesas and grassy plains, Mulgore is the tauren "s ancestral homeland. Centaur often send raiding parties into Mulgore, and the tauren, with the help of their Horde allies, beat them back. Tauren are naturally a nomadic people, and their tent cities are scattered across the landscape and change with the seasons and the weather. Now that they are members of the Horde, the tauren have constructed several permanent settlements, including fortified Dalsh-Beran and their capital of Thunder Bluff.

Mulgore is temperate with hills, plains (grassland), and some rugged mountains.

Geography

Mulgore is a sheltered and pastoral valley dotted with mesas and surrounded by mountains on all sides, and accessible only through a pass to the southeast. Resembling a huge pasture, the area is covered with verdant green grass and few trees. An oddity of the landscape, the tall cliffs of Thunder Bluff tower over the fields in the center of the zone.

Mulgore contains no dungeons of any type and no battlegrounds.

Maps and sub-regions

Mulgore Map

The Great Gate · Thunder Bluff · Windfury Ridge · Bloodhoof Village · Kodo Dolmen Golden Plains · Wildmane Well · Thunderhorn Well · Ice Hoof Well · Red Cliffs · Sun Pasture Camp · Stone Bull Lake · Red Warcloud Plateau Gulch · Narache Camp · Lair of Thorns Mantle · Thorn-Eyed Plateau · Thorny Trap) · Plundered Caravan · Bail "Dan Excavation · Venture Company Mine · Stoneclaw Trail · Palemane Cliff · Hilly Plains

Transport hubs

O Airways from Bloodhoof Village

Thunder Bluff Airways

  • Bloodhoof Village
  • Oh Orgrimmar, Durotar
  • Bilgewater Port, Azshara
  • About Crossroads, Northern steppes
  • Oh Hunter's Hill, Northern Barrens
  • O Zoram Outpost Gar, Ashenvale
  • Sunstone Shelter, Stonetalon Mountains
  • Oh Malaka Jin, Stonetalon Mountains
  • Seat of Tunka, Wasteland
  • Nighthunter Village, Wasteland
  • O Camp Vendetta, Southern Barrens
  • Brackenwall Village, Dustwallow Marsh
  • About Camp Mojache, Feralas

- This is the tauren starting zone, filled with grassy plains, bordered by high mountains. Quests teach players about the spirituality of Tauren and the Earth Mother, cover the political changes associated with Bane, and present players with a huge amount of wildlife and hunting in this area.

Once upon a time, the lands of Mulgore belonged to the centaurs, but the new allies of the orcs helped the tauren to expel them from the lands and they settled here. As you level up your character, you will dive into the history of this land, you will see that the tauren have many enemies: centaurs, thorny boars, harpies. Note that they worship and honor nature and use its gifts like no other WoW race. This location has a lot of interesting things about the expedition of gnomes, mines and this is a great land for fishing.

I hope you like the sections by location, I try to reflect in them a certain spirit of this place and even music

Mulgore Map

The area is made up of many tauren villages, lakes (rivers) and hills. Here the inhabitants are always on their toes, as it is necessary to defend their lands from the incursions of centaurs and bristles. Therefore, they always build massive wall structures in the form of logs and rods to repel attacks. In the cities there are places where they give the last respects to the fallen defenders, you can see this in the video above.

Music from Locations

How to get to Mulgore

You can get to this area in different ways, from ordinary portals that are located in Dalaran to airships that circulate almost throughout Kalimdor. They are located near Ogrimmar and not far from the Undercity. You can also fly or mount on a mount to the Barrens Location in Kalimdor and see how to get to Mulgore on the map.

Surroundings Gallery

The surroundings of Mulgore are striking in their beauty, even the night is magnificent here. The place is surrounded by hills around and you can only pass through the frontier guarded by the tauren warriors directly into the steppe. But be careful not to leave too early, otherwise serious difficulties await you.

If you are playing as a tauren, then most likely this will be the first research achievement. As described above, to obtain it, you need to explore all areas in the Mulgore location, namely:

1) Red Cloud Plateau
2) Palemane Cliff
3) Bloodhoof Village
4) Well of Frozen Hoof
5) Hilly plains
6) Mine of the Trading Company
7) Plundered caravan
8) Golden Plains
9) Thunderhorn Well
10) Excavation Bale "given
11) Red Rocks
12) Windfury Ridge
13) Well of Wildmane

Mulgore is, firstly, the native location of the peace-loving tauren and walking through its calm meadows, surrounded on all sides by high mountains, admiring the clear blue skies above this land, it is hard to believe that this territory was once a fierce battlefield on which the race the tauren were nearly exterminated. Tauren and centaurs are two races of nomads and it so happened that they began to feud among themselves. No one remembers what exactly this feud began, but the more warlike and aggressive centaurs well sprinkled the blood of tauren not only on the plains of Mulgore, but also on other lands of Kalimdor. But we can confidently say that Mulgore did not originally belong to the tauren.


Mulgore, view of the Red Rocks

But when Thrall set foot on the shores of Kalimdor, led by his army of orcs, the tauren received good reinforcements. The Horde needed a strong ally on the new mainland, and for some reason Thrall chose the tauren as this ally. Together they drove the bloodthirsty centaurs out of Mulgore and peace finally came to her fertile valley, for the first time in hundreds of years. And now, remembering who the tauren people owe for peace in these beautiful golden plains, the brave of Mulgore will always fight loyally on the side of the Horde.

Camp Narache - a village in southern Mulgore

To the south, overlooking all of Mulgore, the Red Cloud Plateau is a small village where all tauren begin their training. Most of the inhabitants of this settlement are members of the Tauren Falconwind Tribe. And before this village was under the attack of quilborams, but after the cataclysm they became so insolent and the Red Cloud Plateau became quite dangerous.


Spiked Trap

The quilboar expelled from their thorns are forced to constantly attack the tauren and try to win a place for themselves in the sun. Their dwellings are now a relatively miserable sight.


Totems-on-Plateau-East-eyed

After their first training session, young tauren descended into the valley through a gate that was now destroyed and the quilboar barricaded the passage. Now, in order to get to the valley, it is necessary to resort to the help of druids and shamans, who ferry recruits directly to Bloodhoof Village - the largest settlement in Mulgore after the capital of the tauren - the great Thunder Bluff, which lies on four giant mesas.

Bloodhoof Village is the largest village in all of Mulgore

The village bears the name of the previous leader of the tauren - Cairne, who provided the tauren with peace and friendship with the Horde and hope for a calm future. Previously, the local mayor was Bane, his son, but after the tragic death of his father, Bane becomes the new ruler of Thunder Bluff and the tauren.


Bloodhoof Village

This area becomes a new page in the history of the formation of the tauren in Mulgore. After all, before peacetime, the tauren were a nomadic race that did not stay in one place for a long time. After the tops of the pillared mountains, Bloodhoof Village was the first major settlement on the plains by a lake, surrounded by hunting grounds rather than fortress walls or protective sharp teeth.


Circle of warriors

Tauren fighters, defenders of their homelands and the mainstay of the Horde continue to train here. In the southeast of the village, there is a prepared ground where young warriors stand in a circle and challenge each other to training battles under the guidance of experienced veterans. No barracks or military camps - the strength and will of the tauren are tempered in the clean air under the open sky.

Bloodhoof Village sits on the shores of Stonebull Lake, where the tauren fish. Fishing is one of the main activities of the tauren, their calm, peaceful and meditative disposition fully explains the inclination to this meditative activity. In the village, there are masters of this craft who are ready to teach others the art of fishing for a reasonable fee. The lake's rich resources feed the tauren as well as the fertile meadows of Mulgore.


Kodo

Also in this village there is the largest nursery for riding kodos in Azeroth - these are huge scary animals, but in fact they are just as peaceful and calm as their owners. At first glance, these are clumsy animals, but a well-trained and trained animal is not inferior in speed to horses and lizards. These are the largest tamed animals in old Azeroth and can only be purchased here.

The tauren diet is based on plant foods, but sometimes they still eat meat. The relationship of tauren with nature is natural, their people appreciate nature, druidism and shamanism are developed, and everything is subject to the life cycle and the circulation of energy in nature, for example, a kodo can be an excellent mount, the best companion and companion in battles, but after death its skin will be used for insulation dwellings, and the hog can be a cute pet, which sooner or later can become an ingredient for a rich soup. From the point of view of the tauren, there is no cruelty and cynicism here, these actions are a consequence of necessity, but other peoples, especially representatives of the Alliance, such a way of life seems barbaric.


Bloodhoof Village's main tent is adorned with kodo heads

Should you start to get acquainted with the culture of this peaceful race, at the same time a little naive and naturally wise. Learn their faith in Mother Earth, respect for their ancestors and respect for the world around them and you will understand that the very existence of the tauren is a direct refutation of rumors spread by the Alliance that the Horde are wild and half-sane barbarians-savages, destroying everything on their own paths.

Palemane Bluff - Mulgore's Crest heavily occupied by gnolls

To the west of Bloodhoof Village, the gnolls, the poaching scourge of Azeroth, have settled on Palemane Cliff. These people are too cowardly to attack openly. Tauren periodically "teach" the gnolls so that they don't get too impudent.

The Great Gate - a supporting structure in the far east of Mulgore

To the east of Bloodhoof Village, on the border of Mulgore and the Barrens, stands one of the most magnificent structures of the tauren, built just recently after the cataclysm. With these gates, the tauren try to fence themselves off from all the evil that is trying to pour in after a severe cataclysm and the Alliance's invasion of the Barrens.

Trading Company Mine - A Network of Caves in the Mulgore Mountains

North of the Great Gates, the Trading Company has settled - these are corrupt hucksters who are ready to sell anything to anyone and who only know how to consume resources for their needs. It is not clear how they were able to settle so firmly near the side of the tauren, most likely they occupied and expanded the natural caves. The mine has three well-guarded entrances, Railway along which trolleys scurry. The Trading Company guards the mine well and it will probably take a long time to drive them out of here.

Between the mine and Stone Bull Lake is a plundered caravan - another unpleasant gift from the Trading Company to the tauren. Instead of leaving the place of ruin, the mercenaries for some reason furiously guard what remains of the former caravan.

The cemetery is the burial site of the tauren in northeastern Mulgore.

In this place, as elsewhere in Mulgore, the sun is shining brightly, herbs are blooming and birds are singing, but every traveler who finds himself in this place must stop and honor those present here with a minute of silence. It also contains the resting place of the past chieftain of the tauren, Cairne Bloodhoof.

Bael'dan's Excavation - Alliance's only home in Mulgore

This area was once occupied by the dwarves from Bail Modan Fortress in the Barrens and spent here archaeological excavations, breaking the peace in Mulgore and desecrating the ancestors with their deeds by their presence. The occasional tauren raids and attempts at negotiations did not lead to anything good, and would not lead ... in the end, the spirits of the earth, furious with their interference in their peace, punished the archaeologists on their own. The excavation is now littered with the corpses of dwarves, and the tauren already have to pacify the enraged stone elementals.

Windfury Ridge - Home of the Harpies in Mulgore

This area of ​​Mulgore has been closely occupied by Windfury Harpies - at first glance, beautiful and noble creatures are in fact an invasive species. They settle in forests and begin to drain life from them. Over time, even the thickest and most impassable grove will turn into dried dead sticks sticking out of the ground if harpies settle here. This is a very unclean and aggressive look.

Sunshine Pasture Camp is a small settlement near Thunder Bluff

North of Thunder Bluff is the Sun Pasture Camp, a small settlement that is home to shamans, druids, and hunters. Its inhabitants are engaged in hunting and protect the territory from harpies, quilboars and the enemy tribe of tauren - the tribe of Grimtotem.

Stonetalon Trail - the northernmost point of Mulgore

The trail is home to the blood enemies of the current ruling Bloodhoof Tribe, the Grimtotem Tribe. Previously, the ruling tribe more or less tolerated the presence of black tauren, but after Magatha's betrayal, which resulted in the death of Cairne, expelling the black tauren from Mulgore became a matter of honor for Bane.

Grimtotem black tauren have camped here - fierce enemies of the Bloodhoof tribe since Magatha Grimtotem's betrayal took the life of Cairne Bloodhoof. The Stonetalon Trail leading into the mountains trembles with the ongoing battle between the two tribes. Meanwhile, the one who manages to pass through the battlefield unharmed and climb the path to the end will fall into amazing place... The top of the mountain offers breathtaking views of the Mulgore Valley. It is on this path that the battles are currently taking place, and so far it is the last place in Mulgore, where the tauren of the Grimtotem tribe remain.

At the very top of the Stonewall Trail is a cornerstone with cave paintings of ancient tauren. From here there is a beautiful scenic view of the Mulgore territory. And nature itself is going crazy here. Sometimes, rabbits and prairie dogs take up weapons ... and start fighting each other ... or it must be hallucinations from the thin mountain air.

Mulgore video guide:

Gives +10 points to achievement points.


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Looking out over these tranquil meadows, shielded on all sides by a ring of golden mountains and shaded by clear blue skies, it's hard to believe that Mulgore was a battlefield just recently. Endless battles between two races of nomads - tauren and centaurs - have sprinkled blood not only on Mulgore, but also on many other lands of Kalimdor. Home to many generations of tauren, this fertile land was nonetheless not theirs.

But the acquaintance with the orcs who first set foot on these lands gave the tauren new hope. The Horde, desperate for a strong ally in the light of the raging Third War, helped the nomads drive away the bloodthirsty centaurs, and peace came to the Mulgore Valley for the first time in hundreds of years. Therefore, although tauren and orcs still do not find in all matters mutual language, the brave men of Mulgore will always fight loyally on the side of the Horde, remembering to whom they owe their beautiful plains of gold.

To the south of Mulgore, overlooking the Red Cloud Plateau valley, stands this small village that houses a training camp for young tauren. Most of the inhabitants of this settlement are the Falconwind tauren. After the Cataclysm, this place became not as calm as before: now the local residents constantly have to defend the village from quilboar and agam'ars - half-wild pig-men and bloodthirsty boars.

The gate through which the young tauren descended into the valley after their first training course is now destroyed and blocks the way with an impenetrable heap. Now, in order to go down, you have to resort to the help of shamans from the Vostroyeye plateau. After a breathtaking flight, the recruits land at Bloodhoof Village, the largest settlement in Mulgore after the great Thunder Bluff, which lies on four giant mesas of the tauren capital.

This settlement bears the name of the great Cairne - the leader of the tauren, who gave the eternal nomads peace, friendship of the Horde and hope for a calm future. Until recently, Bane Bloodhoof was the local ruler, lifting some of the burden off his father's shoulders. But the tragic death of Cairne made Bane the new chieftain of the tauren, and he left Bloodhoof Village.

This place has become a new page in the history of the tauren - eternal wanderers, forced to roam from place to place and flee from the centaurs on the tops of the pillar mountains, have finally been able to call their home a plain surrounded by meadows and hunting grounds. The village is not a fortress, does not grind with aggressive sharp teeth and does not hide the beautiful views of Mulgore with blank walls, but it cannot be called undefended. After all, it is here that the Brave ones train - the warriors of the tauren, the defenders of their homes. An area has been cleared in the southeast of the village, here young warriors stand in a circle and challenge each other to training battles under the guidance of experienced veterans. No barracks or military camps - the spirit of the tauren is hardened here, free, in the piercing clear air of Mulgore.

It is also home to one of the largest kodo nurseries - huge mounts tamed by tauren hunters. Kodos look rather intimidating at first glance - however, like their masters - however, they are usually obedient and meek. However, wild kodos can still be quite dangerous, so it is better to buy an already tamed animal from the breeder. And do not be fooled by their seeming clumsiness - a well-trained kodo is not inferior in speed to either horses or riding wolves.

It should be noted that the basis of the tauren's diet is bread, vegetables and cereals. They rarely eat meat, but they are not vegetarians. The tauren's relationship with nature is natural and lacks the contrived piety that some night elves have. They care about their lands, but do not hesitate to use all their gifts - be it a healing myrrh flower or a wiry steppe wolf. Tauren consider themselves a part of nature and live by its laws - the laws of survival, which sometimes seem cruel to an outside observer. A faithful kodo can serve its master for a long time, but after death his skin will be used as covering material for a tent. Longbolt can be both a lovable pet and a great soup base. This pragmatism, which may seem barbaric to many - especially to the Alliance - is actually devoid of cruelty and cynicism and is dictated by simple necessity.

Walking through Bloodhoof Village is a great way to immerse yourself in a tauren culture that is both naive and infinitely wise at the same time. Their faith in Mother Earth, reverence for their ancestors and respect for the world around them is a crushing refutation of the claims of some patriots of the Alliance that the Horde is only wild evil barbarians, destroying everything in their path.

At first glance, the life of the tauren is simple and unsophisticated, but they should not be underestimated. For example, ingenious wind turbine technology allows tauren to easily lift water from a well and even spin heavy stone mills.

The design of the tauren furnaces deserves a mention. The hearth is folded in such a way as to protect the surrounding space from open fire - after all, one coal accidentally rolled out onto the mat can burn the entire village. At the same time, the thick stone walls of the stove, coated with clay, keep heat well, and the small stove is able to maintain a comfortable temperature in the tent even on the coldest nights. Of course, you can also cook food here - and on the smooth walls of the oven, cakes are baked no worse than in a frying pan.

Of course, speaking about the material culture of the tauren, one cannot fail to mention their traditional leatherworking and dressing of hides. Tauren make literally everything from the skins of wolves, pumas and wild kodos - casual clothes and light armor, bags, covering material for tents, canoe boats and, of course, their famous drums. Tauren learn the basic skills of hiding as a child. Peeled and scraped skins are first stretched on frames or on the ground to dry, and then treated with special solutions to make the skin soft.

Any kind of handicraft is incredibly popular with tauren - after all, these people live by subsistence farming, and it is easier to do any thing yourself than to buy, especially for those who live in small settlements. Potters make dishes from lake clay by firing them in a furnace and painting them with bright glaze. From the thin willow twigs of the master weaving baskets for storing grain and traps for small animals. The loom is also a frequent resident of Tauren tents. Tauren fabrics are not distinguished by sophistication and gloss, and the elves will only cause a smile, but still these thick, rough fabrics have an indescribable charm. Tauren love to combine natural texture with rich colors of natural pigments, their homes are often decorated with elegant mats and rugs, and totems standing here and there are always brightly colored.

Numerous dream catchers, kites and bells are breathtaking - these graceful ornaments slowly sway in the wind in every Tauren settlement. It's amazing how delicate and painstaking work these mighty warriors are capable of performing! After all, the tauren's strong fingers, awkwardly moving, can easily crush tiny beads. This is further confirmation that the people of Mulgore should not be judged by first impression.

This grim place east of Camp Narache has been a long-standing headache for the tauren. The quilboar tribe of the Dybogriv settled here used to disturb the camp with only rare raids, but the Cataclysm drove them out of their native lands, and now there are incessant battles between tauren and quilboar on the Red Cloud Plateau. Quilboar huts, already unprepossessing, now represent a completely miserable sight, fires are blazing everywhere, and monstrous giant thorns growing here and there complete the picture. It's hard to believe that this eerie hollow is part of the beautiful Mulgore.

Gnolls - the scourge of all provincial territories of Azeroth - did not pass by Mulgore either. These shameless poachers have taken up residence in a large cave west of Bloodhoof Village. Some saw a particularly large and ferocious gnoll, with a masterful air, walking in the camp by the cave - it is rumored that it is the Crooked Spear, the leader of the Palemane tribe. The gnolls are too cowardly to openly attack settlements, but their boorish ruin of other people's hunting grounds is not to the liking of the tauren.

Great Gate

Heading east from Bloodhoof Village along the road leading to the Barrens, within a few hours you can see this man-made miracle of Mulgore - one of the most magnificent structures created by the tauren. The famous Great Gates block the path of any evil that decides to invade these lands. The material for the gate was Mulgore's tallest and slender trees - pines and sequoias. The gate looks formidable and inaccessible, but the traditional Tauren style can be traced here too - the observation towers are elegantly painted and crowned with winged totems, ringing bells hang from the rafters, and the carved pillars on which signal lights are lit are also decorated with pendants. It seems incredible that such a monumental fortress is the work of nomads.

Mine trading company


The mountain range just north of the Great Gate was chosen by the notorious Trading Company. Here, far from the eyes of the Brave of Thunder Bluff, the enterprising goblins have dug a huge mine, desecrating the sacred rocks of the tauren. Ugly goblin shredders mercilessly cut down centuries-old trees like twigs. The slopes of the mountain are strewn with white specks of tents and awnings - a huge number of workers work here. The mine looks big from the outside, but only when you go inside, you realize how big it really is. It is unclear how the goblins managed to dig such a large shaft under the very noses of the tauren - perhaps they widened and connected several natural caves with passages. There is even a railway built here, along which trolleys with ore scurry. The mine of the trading company has three exits and is well guarded, so it will not be possible to drive the impudent goblins out of Mulgore soon.

The plundered caravan that darkens the shores of Stone Bull Lake with a black smoky spot is another unpleasant gift from the Trade Company to the tauren. Instead of accidentally removing (or not?) An exploded wagon train, the mercenaries fiercely defend what's left of it.

Here, as elsewhere in Mulgore, birds sing and wild grasses sway merrily, the sun shines or it rains. However, any traveler - even a cynical goblin, an arrogant elf or a talkative dwarf, who knows how wandered into this place - will stop in respectful silence. The tauren cemetery resembles neither the gloomy crypts of people, nor the mysterious elven graveyards - an amazing calm reigns here, reconciling the living with what they all have to come. Here lies the great leader of the tauren, who fell victim to betrayal, but was faithful to the ideals of his people to the end.

Bael'dan's excavation

The dwarves who settled in the Barrens at Bale Modan Hold were excavating here, annoying the Bloodhoof tauren to a degree. Periodic attempts at negotiations did not lead to anything good, but in the end the tauren did not have to expel the dwarves by force - the spirits of the earth, angry with the invasion, punished the hapless archaeologists on their own, killing the entire expedition. Now the camp, over which the flag of Ironforge still flutters proudly, is strewn with dead bodies, the only living here are the raging stone elementals.

Windfury Ridge

Harpies. These deceptively beautiful creatures are aggressive and unscrupulous, in addition, they fiercely defend their territory, so one flock of harpies is able to control an entire forest. Having settled in the forest, they drain life from it, and soon the beautiful green trees turn into dead dead sticks, hung with disgusting nests. The Windfury swarm that has taken up residence in Mulgore has given its inhabitants a lot of trouble. The practical tauren, however, have made use of even this unpleasant neighborhood, hunting harpies for their beautiful feathers.

A small hunting camp north of Thunder Bluff. Locals- shamans and hunters - protect northern Mulgore from harpies, quilboarms and the unfriendly Grimtotem tribe, as well as hunt.

Grimtotem black tauren have camped here - fierce enemies of the Bloodhoof tribe since Magatha Grimtotem's betrayal took the life of Cairne Bloodhoof. The Stonetalon Trail leading into the mountains trembles with the ongoing battle between the two tribes. Meanwhile, those who manage to pass through the battlefield unharmed and climb the path to the end will find themselves in an amazing place. The top of the mountain offers breathtaking views of the Mulgore Valley.

The large smooth cobblestone marking the descent is covered with very ancient images, which must have been left many years ago by the first tauren to come here. A bull is depicted on the north side, and a horse and several large Tauren palm prints on the south side. The images are done with a golden brown pigment, most likely obtained from clay. Despite the constant exposure to bright sunlight, the paint has not yet faded and the images are visible quite clearly.

No one can explain what is happening to the forest animals in this highlands, but sometimes it seems that local prairie dogs and rabbits are running after each other ... with weapons? No, it must be hallucinations from the thin mountain air.