Vov shelter shooter highmountain. Learning to Fly on Broken Isles

You may have noticed that there is some confusion in the Alliance and Horde forces right now - a mess in the ranks of the leadership. In World of Warcraft: Legion, you will have to take charge and find a way to rally your people against the demons that threaten all life on Azeroth. To save the world from destruction, you will travel to the Broken Isles. Here you have to unite with other representatives of your class (regardless of their faction) and oppose the Burning Legion.

Each class needs a home: a hideout where heroes can find support, and a military meeting room where battle plans can be drawn up. In Legion, this home will be your stronghold, a class-specific stronghold where the heroes of the world of Warcraft will join you to fend off the Burning Legion's invasion of the Broken Isles.

Death Knights: Acherus

Acherus, also known as the Black Keep, was once the necropolis of the Scourge. Now every death knight will find in him what he needs: forge, forge of runes and Crucible of Souls.

Where is: hovers over the Broken Shore
How to get there: with the Gate of Death
Notable Death Knights: Lord Torval, Commander of the Dreadlords Thalanor, Banshee Shioxy

Demon Hunters: Fel Hammer

Demon hunters immediately recognize the Fel Hammer ship because they have already visited it during the introductory part of the game in Mardum.

Where is: Mardum
How to get there: by teleportation
Notable Demon Hunters: Allari the Soul Eater, Altruis the Sufferer, Kayn Sunfury

Druids: The Grove of Dreams

Opposite Black Rook Hold is a dense forest with the Grove of Dreams. Here, the Emerald Dreamway opens up for druids, with the help of which they are able to move between different areas of interest to them.

Where is: Val'sharah
How to get there: after opening a class hall, use the Dreamwalker ability to teleport to the Dreamgrove
Notable Druids: Keeper Remulos, Lunara, Malfurion Stormrage

Hunters: Arrow's Haven

Strelka Shelter opens up a network of aerial trails that can only be used by hunters. Here you have to join the wanderers, trackers and dark trackers, so that together you can go through extremely difficult trials. Only hunters who have gone through survival school and have a deep knowledge of wildlife can count on success.

Where is: Highmountain
How to get there: after opening the class hall, summon an eagle that will take you to the Shooter's Refuge
Notable hunters: Hemet Nesingwary, Vereesa Windrunner, Rexxar

Mages: Hall of the Guardian

Bulwark of the Guardian is a tower where mages of all stripes have come together to revive the Guardians of Tirisfal at a difficult hour for Azeroth.

Where is: Dalaran
How to get there: by teleportation
Notable inhabitants: Edria, High Sorcerer Andromath, Meryl Felstorm, Marud

Monks: Hall of the Seasons

The Hall of the Seasons, home to the Temple of Five Dawns and Mandori Village, is home to monks of all races.

Where is: Wandering island
How to get there: through the Spiritual Journey
Notable monks: Chen Wildporter, Ji Firepaw, Li Li Wildporter, Aisa Chanting Clouds

Paladins: Hall of Light

The Abode of Light is the place where the Order of the Knights of the Silver Hand was revived, uniting the servants of the sun, the Hand of Argus, the knights of the blood and many others.

Where is: Under Light's Hope Chapel in Eastern Plaguelands
How to get there: flight to the Chapel of Light's Hope or using the special ability of the paladins, which allows you to teleport to the Abode of Light
Notable Paladins: Edric the Pure, Lord Maxwell Tyrosus, Lord Grayson by Tenelom

Priests: Netherlight Temple

Many priests have gathered in the Temple of Netherlight, including the high priests, priestesses of Elune, and dark priests.

Where is: Karabor
How to get there: using the Dalaran portal in your faction's quarter
Notable priests: Prophet Velen, High Priestess of Ishana, Kalia Menethil

The Broken Isles has a lot to admire: the dark beauty of Suramar, the flourishing lands of Val 'balls, the rocky highlands of Stormheim - a rich landscape filled with secrets ... and demons (we'll try to figure them out). Traveling through the Broken Isles and repelling the attacks of the Burning Legion, you could have missed a couple of important spots: From dangerous mountain trails to remote, remote islets, we'll help you find some of the hardest-to-reach spots in Legion.

Learning to Fly in the Broken Isles

Highmountain: The Iron Horn Enclave



Why is it difficult to get here?You will need to follow a narrow path leading to the very top of the mountain. It is quite easy to go astray, and the climbs are very steep. Make sure you have a secure vehicle and warm clothing. (Hint: there is a lot of snow.)


Start at Thunder Totem, head north and climb the hill. At its top, turn sharply to the right, thereby avoiding a fight with monsters, and move along the right bank of the river. There will be a wooden bridge over the river to the left. Cross it, take to the right and go uphill along the path. You will pass under the flags, and the snow-covered road itself will twist left and right. In some areas, the passages will be very narrow and the inclines will be steep. But it is still necessary to continue the path upward until you come to the observation point next to the abyss. Your gaze will see a wooden bridge, which clearly needs repair. Take your courage and walk carefully over it. Once on the other side, take a little to the left and start descending. After a while, you will need to turn sharply to the right and follow the rocky road to a small village. Turn left and after climbing over the source, go up the path. Probably, now you are pretty tired and cold, but the air path is open! Click on the green exclamation point and be glad to have the opportunity to comfortably descend from the summit by air. Congratulations! You have found the Iron Horn Enclave!

Highmountain: Shooter's Refuge


Why is it difficult to get here? This is the mainstay of the hunter class, and if your character belongs to another class, you will be teleported from here just a few seconds after you open this area. Apparently, hunters don't like guests very much.

To find the Shooter's Refuge, take the Nesingwary Air Trail. Turn right, climb the hill, and continue up and left past the Pine Rock Hollow Catchers and the Black Hoof Hills. Before you will be the entrance to the cave. Turn right and continue climbing. On the left you will see a river. Cross it and exit onto the road that leads up the hill to the Shooter's Refuge. Characters who are not hunters will automatically teleport to the Nesingwary Air Trail. And yet the result was worth it! You have found the place where hunters gather ... to be alone.

Stormheim: Rock of the Watcher




Why is it difficult to get here? This is an island, so you have to swim. You will also have to overcome high rocks. Nothing special.

Begin your journey with the aerial trail in Storm Foothills, heading east towards the cliffs. Cross the Storm's End and then turn left. On the way to the easternmost point of the cliffs, you will see a narrow, steep path that leads to the shore. A group of young sharks will swim in the water, however, fortunately, they are well-fed and not aggressive. You can swim by yourself or summon a water vehicle. Swim to the island on the right and you will reach Watcher's Rock. Congratulations! You have found a small island. Have you forgotten the flag?

Stormheim: Shattered Shield Isle


Why is it difficult to get here? Not everyone likes to swim (see above).

Pull away from Watcher Rock and head for the eastern shore of Shattered Shield Island. The point of the aerial trail is right on the shore. If you want to explore the island, then you can avoid meeting with groups of elite monsters using hooks. Always be on your guard: this is a dangerous place for those who lack courage (or good equipment). It even appears here

The Broken Isles has a lot to admire: the dark beauties of Suramar, the flourishing lands of Val 'balls, the rocky highlands of Stormheim - a rich landscape filled with secrets ... and demons (we'll try to figure them out). Traveling through the Broken Isles and repelling the attacks of the Burning Legion, you May have missed a couple of important spots: From dangerous mountain trails to remote, remote islets, we'll help you find some of the hardest-to-reach spots in Legion.

For those who use modifications or macros, we have given in the article a list and coordinates of all the places that need to be found.

Highmountain: The Iron Horn Enclave

Why is it difficult to get here?You will need to follow a narrow path leading to the very top of the mountain. It is quite easy to go astray, and the climbs are very steep. Make sure you have a secure vehicle and warm clothing. (Hint: there is a lot of snow.)

Start at Thunder Totem, head north and climb the hill. At its top, turn sharply to the right, thereby avoiding a fight with monsters, and move along the right bank of the river. There will be a wooden bridge over the river to the left. Cross it, take to the right and go uphill along the path. You will pass under the flags, and the snow-covered road itself will twist left and right. In some areas, the passages will be very narrow and the inclines will be steep. But it is still necessary to continue the path upward until you come to the observation point next to the abyss. Your gaze will see a wooden bridge, which clearly needs repair. Take your courage and walk carefully over it. Once on the other side, take a little to the left and start descending. After a while, you will need to turn sharply to the right and follow the rocky road to a small village. Turn left and after climbing over the source, go up the path. Probably, now you are pretty tired and cold, but the air path is open! Click on the green exclamation point and be glad to have the opportunity to comfortably descend from the summit by air. Congratulations! You have found the Iron Horn Enclave!

Highmountain: Shooter's Refuge

Why is it difficult to get here? This is the mainstay of the hunter class, and if your character belongs to another class, you will be teleported from here just a few seconds after you open this area. Apparently, hunters don't like guests very much.

To find the Shooter's Refuge, take the Nesingwary Air Trail. Turn right, climb the hill, and continue up and left past the Pine Rock Hollow Catchers and the Black Hoof Hills. Before you will be the entrance to the cave. Turn right and continue climbing. On the left you will see a river. Cross it and exit onto the road that leads up the hill to the Shooter's Refuge. Characters who are not hunters will automatically teleport to the Nesingwary Air Trail. And yet the result was worth it! You have found the place where hunters gather ... to be alone.

Stormheim: Rock of the Watcher


Why is it difficult to get here? This is an island, so you have to swim. You will also have to overcome high rocks. Nothing special.

Begin your journey with the aerial trail in Storm Foothills, heading east towards the cliffs. Cross the Storm's End and then turn left. On the way to the easternmost point of the cliffs, you will see a narrow, steep path that leads to the shore. A group of young sharks will swim in the water, however, fortunately, they are well-fed and not aggressive. You can swim by yourself or summon a water vehicle. Swim to the island on the right and you will reach Watcher's Rock. Congratulations! You have found a small island. Have you forgotten the flag?

Stormheim: Shattered Shield Isle

Why is it difficult to get here? Not everyone likes to swim (see above).

Pull away from Watcher Rock and head for the eastern shore of Shattered Shield Island. The point of the aerial trail is right on the shore. If you want to explore the island, then you can avoid meeting with groups of elite monsters using hooks. Always be on your guard: this is a dangerous place for those who lack courage (or good equipment). A local boss even appears here. Congratulations! Now you know how to fly to another very dangerous place!

Val "ball: Valley of the Mists

Why is it difficult to get here? The Valley of Mists, located in the northeast of Val 'Balls, can be reached via narrow paths.

Start at Starsong Refuge and follow the road northwest. Without going under the arch, turn right and start climbing the hill. Next you will pass the Ashmane Gate. Go straight and you will find yourself in the Valley of the Mists. Congratulations! You've discovered an area that's easy to find ... if you know the area well.

Look like that's it?

Have you forgotten anything? If we missed something, write about it in the comments - we'll add it! For a more in-depth review (with a video!), Head over to Varenne's excellent tutorial on Wowhead.

Coordinates

Azsuna

Highmountain

Stormheim

Aggramar's Vault 47.2 ; 44.8
Dreadwake camp 55.6 ; 73.6
Greymane Outpost 72.0 ; 60.0
Howstwald 73.4 ; 39.7
Nashal's Mouth 38.8 ; 20.4
Nastrondir 44.9 ; 37.0
Rune forest 71.5 ; 50.1
Skold-Ashil 65.7 ; 62.6
Halt of the Talon 51.4 ; 57.0
Valdisdall 60.4 ; 51.1
Blackbeak cliff 33.9 ; 34.7
Bloody grotto 75.2 ; 54.8
Gate of Valor 65.5 ; 62.2
Hrydshal 44.3 ; 64.5
Morheim 80.1 ; 59.2
Watcher's Rock 69.9 ; 22.0
Shattered Shield Island 77.8 ; 6.7
Storm limit 59.1 ; 31.2
Tideskorn Harbor 58.0 ; 44.4
Weeping cliffs 34.5 ; 51.3

... The night elves, united to defend Azeroth, have traveled to the Broken Isles to watch for possible Legion invasions. When they reached the mountains, the local tauren realized the importance of their mission and offered them their friendship. The descendants of the great Khaln Krutogor led the first members of the order to a high mountain that suited them, and He himself, "Ara, the eagle goddess, appeared to bless the Invisible Path. watchtowers, - Shooter's Refuge.

Revival of the order

Legion to World of Warcraft.

When the Burning Legion launched a new invasion through the Broken Isles, Emmarel Shadowguard decided to join the ranks of the Unseen Path that had dwindled over the millennia. The Highmountain tauren have taken an active part in rebuilding the abandoned Strelka Refuge. They erected new buildings in place of the destroyed towers and arranged the surrounding area. Meanwhile, Emmarel met with a famous hunter who took part in the Broken Shore and convinced him to go in search of ancient artifacts that will become a new weapon against demons.

When the hero completed the task, Emmarel invited him to the Shooter's Refuge, where many hunters, rangers and archers from all over Azeroth had already gathered. A ceremony was held in which the Order of the Unseen Path was revived, and the owner of the artifact became its leader. As Emmarel swore, He Ara descended from heaven again to bestow his blessing. The Wanderers and the Silver Covenant, commanded by Haldaron Brightwing and Vereesa Windrunner, joined the Unseen Path to fight the Burning Legion.

Arrangement

Source of information in this section - add-on Legion to World of Warcraft.

In the northern part of the Strelka Shelter, the roads converge to the On-ares statue, and a large ceremonial bonfire is constantly maintained next to it. Here members of the order who have to spend a lot of time on a snow-covered peak can relax and warm up. - a large and beautiful building, built in the center of the Shelter. Here is an ancient Altar of the Eternal Hunt, with the help of which the head of the order can empower his artifact. Another wing of the building is occupied by a tactical map and various schemes used to plan operations. from the maps, an impromptu kitchen has been created for members of the order to eat, and a space has been allocated on the balcony for a stable portal to Dalaran.

The area around the central building is dotted with many insulated tents, in which hunters invited to the order from all over the world settled. They are completely satisfied with the neighborhood with stalls, where pets of various species rest. There is also a small arena where the challengers measure their strengths and teach each other the skills of fighting. Among the fighters can even be seen representatives of peoples such as the murlocs or tol "viras. On the west side of the building there are many targets and training dummies.

In this section of the guide to class halls that appeared in Legion, you will find out how each character can get into the stronghold of their class, as well as in what locations they are located.

How to get to the class hall

When you first visit Dalaran after launch Legion, a representative of your class will find you. The assignment of this representative will result in a whole chain, after completing which you will receive an artifact of your specialization. After receiving the artifact and completing the entire quest chain, you will be taken to the stronghold of your class.

How to return to your class hall

    Death Knight: The gate of death.

    Demon Hunter: head to Krasus' Landing in Dalaran and glide from the platform to the floating island. On it you will find a teleport.

    Druid: teleport to your class hall with the Dreamwalker.

    Hunter: Head to Krasus' Landing in Dalaran and speak with Talua. She will give you an eagle that will transport you to the hunter class stronghold.

    Mage: teleport to your class hall with Teleport: Hall of the Guardian.

    Monk: teleport to your class stronghold using Spiritual Journey.

    Paladin: The portal to the class hall can be found in Dalaran in Sunreaver's Sanctuary (Horde) or the Silver Enclave (Alliance).

    Priest: The portal to your class hall is located in your faction's zone in Dalaran: Sunreaver's Sanctuary (Horde) or The Silver Enclave (Alliance).

    Rogue: go to the shop to the right of the fountain in Dalaran. In the left wall of the store there will be a secret corridor directly to the class stronghold of robbers.

    Shaman: head to Krasus' Landing in Dalaran. On the platform on the right, you will see a teleport to the shaman class hall.

    Witch: head to the Dalaran drains and on your left you will see a portal as soon as you go down the stairs.

    Warrior: Head to Krasus' Landing in Dalaran and stand in the pillar of light near Val'kyra. Click on the additional button that appears and you will be taken to the stronghold of warriors.

Where are the class halls

Each stronghold is located in a place significant and historical for a particular class within the framework of the history of the world. Here is a list of the locations of all class halls:

    Death Knight: Acherus, the Ebon Hold that is Legion moved to the Broken Isles.

    Demon Hunter: The Fel Hammer in Mardrum.

    Druid: Grove of Dreams, Wal'sharah.

    Hunter: Strelka Shelter, Highmountain.

    Mage: Bulwark of the Guardian, located in Dalaran.

    Monk: The Temple of the Five Dawns, which is located on the Wandering Isle.

    Paladin: Abode of Light in Eastern Plaguelands.

    Priest: The Netherlight Temple, which appears to be located in the city of Karabor in Shadowmoon Valley.

    Rogue: The Shadow Chamber in the Cloaca near Dalaran.

    Shaman: The Heart of Azeroth above the Maelstrom.

    Witch: Dreadscar Rift in one of the Legion worlds.

    Warrior: Heavenly Citadel in Stormheim.