Divinity original sin 2 unnamed pillar island. Divinity: Original Sin

Answers to frequently asked questions related to the passage of the Nameless Island location

How to get to the moon sanctuary?

  • Choose the moon for the elf, imp, dwarf and wizard.
  • For everyone else - the sun.

Don't forget to supply electricity to the stove next to the lever.

How to pass the quest "How are the clock"?

We missed this side quest in our separate materials on additional quests, but we will describe it here. You need the imp gem that the Black Circle has taken possession of. Without it, you cannot enter the temple. Use your ghostly vision to communicate with the ghost of Zantecya near the altar and find out what happened. The gem has been stolen.

It is located near the Moon Gate. at the opponents. Kill them for 13,950 XP each. There is an alternative option - talk and convince to give the stone. If you decide to give them meat, then check if the necessary remains of the prince of shadows or Alexander are in the backpack. There is a chance that you will deprive yourself of important quest items!

Chat with the gem, taking it into inventory. If there is a character with the "Scientist" tag, then select the phrase and you can move to the world of imps. If not, then choose any answer. Next, the gem will ask about the number of eyes. If you answer incorrectly, then the stone is deactivated. But if you choose the option with the tags "Mystic" or "Nobleman", then again you will move to the world of imps.

In this world, movement is slow. Go further from the portal, open the closed door, for which you will have to click on four plates, dragging metal boxes. Some strength is needed. Three boxes will be nearby, and the fourth one will be near the portal where you appeared. You can also click on the plates in another way - put your companions on them.

When you open the door, then move on. Remove the crate from one of the plates to open the next door. It can also be easily hacked. Use ghostsight to see and communicate with the imp's spirit. The next part will be traps. Using the valve will release the fog of death and lava - do not try to do this!

Turn another valve to activate the hyperactivity protocol. You will need to teleport to him. You can also use the hologram in the center - throw any teleportation pyramid at it so that it appears on the other side. Use the existing pyramid and find yourself near the valve. After turning it, time will be accelerated.

Next, you will need to get to the core. When the door opens, you will hear a message about the activation of the self-destruct protocol. You will be given one turn to get to the core and interact with it. Either use teleportation, or a character that can move on long distance(for example, Sebille).

After disabling the core, use the knight's altar and talk to the woman. There is an alternative way to get to the core - move to the pipes and follow them to it. Along the way, you will find a chest with energy - there is a top quality item inside.

Where to find an anvil?

Head to the hideout of the Hall of Heroes and approach Cecil near the locked building. Look near the fountain.

Where to find the artifact?

Three artifacts of the Eternals are located inside the urn near the sarcophagus of the Eternal Ether. It's in ancient temple, where you will find a huge orb inside a cave in the Blackpits.

How to find the White Face on the third island?

Whiteface is hidden inside a cave guarded by a troll. Inside it, behind the altar, there is an illusory wall, which opens the way to the White Face. One of the ways to recognize her is the hood received from Alexander at the beginning of the task to destroy the White Face. A high level of perception or destruction of the wall through CTRL with any melee weapon can help.

Is it necessary to kill Alexander at the request of the black mirror on the Nameless Island?

After killing Alexander, you will be able to give White Face his head. This will prevent you from fighting members of the Black Circle inside the cave. You can also change your character tags - one for each character. A very useful feature!

How to activate the columns to enter the Academy?

To get the right combination, you must talk to Alexander after you kill the White Face. Or you can recognize it yourself if you pass all the tests of the seven altars located on the island.

Here is the correct order:

  • A column of people - Ralik, the Sun.
  • Elves - Tyr, the Moon.
  • Orcs - Sun, Zantezza.
  • Gnomes - Moon, Dune.
  • Magicians - Moon, Amadia.
  • Lizards - Sun, Zorl-Stissa.

Columns in an ancient temple

Next, install the capacitor on the stand next to the door, which you can find on the construct near the imp altar, and strike with lightning. A passage will open, but if you don’t want to suffer with the columns, then move south and use teleportation to get to the camp. Move up, dig out the cache and get into the Academy.

Your first goal is to get into the Academy and solve your companions' personal quests.

Examine the bodies and you will find out that on this island there is a war between representatives of the Black Ring and the Magisters. Some corpses will have a Purging Wand on them - take it with you.

If you rescued Delorus at Fort Joy, here he will join your party and give information about the Black Ring and Bishop Alexander.

  • In the Flooded Temple (to enter, kill the Master of the Black Ring), interact with the altar to learn information about Vrogir.
  • In the Temple of Ralich, interact with the altar to see a vision of Ralich.
  • There will be screamers at the entrance to the Temple of the Elves - use the Cleansing Stick to kill them.

    Alexander will be at the top of the Elven temple (if you agreed to help him by killing the Pale Man). He will help you get into the Council.

    IN eastbound to the Ralich temple there will be a cave guarded by a troll:


    Enter the cave and use the Stone of True Sight that Alexander gave you right after the altar to see the false wall. This will open the path to the Sallow Man.


    Kill him and report this to Alexander, for which he will teach you how to enter the Council. (Note: Inside the chest in the Pale Man's war room is the Shaft of Swornbreaker.)

    If you chose the side of the Black Ring, you need to kill Alexander and bring his head to the altar. The pale man will help you enter the Council.

    There are a total of seven temples on the Nameless Isle, but you don't need to explore each of them to complete the main quest. However, you can research them for equipment and items.

    Two temples that are easy to miss:

  • Temple of Xantezz
    To enter this temple, you need to kill two wargs playing with a ruby ​​near the Moon Gate travel point. Use the ruby ​​to enter the temple.

  • Temple of Amadia (floating temple above the clouds)
    To get to this temple, you need to use the teleportation skill and get to the southwest of the island (near the Temple of Amadia) and then climb up the vine.


    In addition, there are two secret caves on the Nameless Island. Before you enter the Academy, you must study them.

    First cave:


    (This cave is located in the south of the island, next to the shadow prince).

    Second cave:


    (This cave is in the north of the island - you can teleport there from the platforms of the elven temple. Inside the cave there will be some guards guarding a good sword. Make sure your character has enough strength to pick it up.)

    Now head to the Moon Gate where you need to solve a puzzle.

    1. First, install all seven gods correctly:

  • man with the sun
  • Elf with moon
  • Gnome with moon
  • Orc with Sun
  • To hell with the moon
  • Master with the Moon
  • lizard with sun

    2. After positioning the gods correctly, use the Lightning skill to hit the Eternal Conduit (if you don't have this skill, you can place a phase capacitor on the conduit), then use the switch to open the gate.

    If you don't want to choose either side (Bishop Alexander or the Pale Man), you won't be able to use teleportation skills to get through the ruined areas in the south of the gnome temple. In this case, at the very eastern region dig a hole to enter the council.


    (Through this opening, you will be able to enter the academy unaided.)


    Before you enter the Council, your companions will temporarily leave the party. You must convince them to agree that you must go to the Deity. Other than your love interest, you don't have to convince him.

    Regardless of which method you choose, you will eventually enter the Academy.

    The key to the vault can be found in the Library.

    If you use "Spiritual Vision" in the teacher's room, you will be able to see the spirits of the teachers. Each of them can increase one of your attributes.

    To raise the barrier, you need to activate all three lightning squares in front of it. Like this:


    First place the capacitor on the square in the teacher's room. (Capacitors can be found in the Pale Man's camp and in the rooms of the academy: one in the western room (vault) inside the academy, one on the corpse of the master in the library, and one in the office in the library.)

    Correctly position the supports


    After you have electrified all three squares in front of the barrier, use the switch to raise it. (Note, if you don't have enough capacitors, you can create a water surface and cast spells on it to activate both squares.)

    Behind the barrier are Alexander and the rest of the gods (no companions in your party). When you're ready, speak to the Eternal Arbitrary to enter the Arena of the One. (Before you continue, you can teleport one of your teammates to the Forbidden Library, for the Science Endeavor side quest.) In the Arena, you will need to get to the end faster than others.

    If Alexander is still alive, he will be here, along with other companions. You can focus on them and then go to the end.

    When you're ready to absorb the power, Dallis will suddenly appear and get ahead of you. Her actions will destroy the Arena and you will have to flee the ruins before it's too late.

    Angry at your failure, the gods attack you. Once you've killed them all, use Maladi's beacon to escape.

    Back on the ship, you can spend the night with your companion. When you feel ready, speak to the statue to summon Maladi, after which you will travel to Arx.

  • Once in Council of Seven Academy, we have to find a way to the Arena of the Chosen One. At the entrance, you will be met by an intelligent fiend of the Void and will require you to take the vow of the God-King, provided that the main character is undead.

    • 1 - entrance to the Academy.
    • 2 - warehouse (look for the key in the library, in the table next to the skeleton).
    • 3 - library.
    • 4 - rector's office.
    • 5 - secret entrance to the Academy.
    • 6 - teacher's room.
    • 7 - the arsenal of the Chosen One.
    • 8 - Temple of the Seven.

    Should I take the vow of the God King?

    • Agree to take the vow and the "Blessing" ability will be replaced by "Curse", in addition, you will receive 2 respawn after death, 2 talent points, 2 attributes and 2 combat ability points.
    • If you refuse, nothing will happen and you can move on.

    Find the Seneschal near the fast travel altar. If you have a phase capacitor, then you can restore it. Talk to the Seneschal and get useful information about the Academy.

    When you enter the teacher's hall (6), then use the skill that allows you to see ghosts.

    Each of the teachers' spirits can raise one of the attributes at the expense of the other. Each teacher can increase the attribute to only one character.

    • Spirit of the Master of Intelligence: Changes 5 Agility to 5 Intelligence
    • Strength Master Spirit: Changes 5 Perception to 5 Strength
    • Spirit of the Master of Perception: Changes 5 Constitution to 5 Perception
    • Spirit of the Master of Agility: Changes 5 Memory to 5 Agility
    • Spirit of Master of Command: Exchanges 5 mils for 5 memory
    • Physique Master Spirit: Changes 5 Intelligence to 5 Constitution

    A couple of secret seats in the teacher's room

    One door leads to the arsenal of the Chosen One (7) (for the task "Testing Ground"), and the second is a wall door, you can get through it by resorting to teleportation. Passage (5) leads to an abandoned service tunnel, which is a secret entrance to the academy. If you have not yet visited it on the quest "Nameless Island", then be sure to look here to get experience points.

    How to get to the Temple of the Seven?

    The most profitable way is to activate 3 conductors in front of the barrier. Those conductors that are on the floor can be activated using phase capacitors. Phase capacitors can also be found in the Academy, for example, 1 is in the warehouse, and 2 more in the library.

    To activate the conductor, which is located on the column, head back to the teacher's hall. There, find a special capacitor and install it on the conductor. Now rotate the reflectors until the beam is directed at the conductor in front of the barrier.

    If you do not want to mess with capacitors, conductors and reflectors, then you can head to the Rector's Office (4) and from there teleport to the temple. You will most likely enter the rector's office on the assignment "Unscientific Research".

    Now that all conductors are activated, and the reflectors are directed correctly, all you have to do is lower the lever and remove the barrier. Go to the temple and talk to Aleksandar if you didn't decide to kill him. You can lure him to you if you have previously killed the White-faced for him, and you also have a persuasion pumped. And also with other companions who died in the second act. At the end, to continue, talk to the Eternal Judge. We go to the Arena of the Chosen One.

    The Nameless Isle is a main quest in Divinity: Original Sin 2. We have reached the Nameless Isle. The Council of Seven is somewhere around here, and the Key of Ascension is nearby. We need to find him.

    Walkthrough

    After you've mastered the power of the Source in Reaper's Coast, speak with Ailment to travel to the Nameless Isle. Here you need to get into the Council of Seven.

    The "standard" way is to pray at the seven altars and find out the sign of the god (Sun or Moon):

    1. Ralik. At the altar there is a fight between the masters and the Black Circle. Choose a side for which you will fight, or kill them all. Then interact with the altar. If your god is not Ralik, ask your god to intervene during the dialogue so you don't get blinded.
    2. Vrogir. See the task "Flooded Temple".
    3. Amadia. See the task "In the clouds".
    4. Zorl-Stissa. Travel to the south of the island and find the altar of Zorl-Stissa. On the way to the altar, you will meet the Prince of Shadows (see the task "Mother Tree").
    5. Dune. See the task "Mercy of the Watcher".
    6. Tyr-Cendelius. The altar of this god is in the elven temple.
    7. Zantezza. See the task "Like a clock".

    After you know the sign of each god, head to the Moon Gate.

    Interact with the pillars of the gods to indicate the correct sign:

    • Ralik (man) - the Sun.
    • Vrogir (Orc) - The Sun.
    • Amadia (wizard) - Moon.
    • Zorl-Stissa (lizard) - the Sun.
    • Dune (dwarf) - Moon.
    • Tir-Cendelius (elf) - Moon.
    • Zantezza (imp) - Moon.

    Enter the Academy - the first part of the Council of Seven. Talk to your companions. Some of them may leave you at this point and become your rivals on the path to divinity (do not choose persuasive answers if you have a good relationship with a satellite!).

    The third method is the easiest, but you will not be able to a large number of tasks and lose a lot of experience. Head to the southeast of the island. With a character with high Perception, find the hidden passage. Dig it up to get to the secret entrance to the Academy.

    Job Structure

    We have reached the Nameless Island. The Council of Seven is somewhere around here, and the Key of Ascension is nearby. We need to find him.

    The corpses of paladins and magisters are scattered all over the shore. How did they get here? And what happened to them?

    We learned that in order to get into the Council, you need to climb a mountain and perform a certain ritual. How to do this, you can find out somewhere on the island.

    The magisters and paladins on the island are loyal to Alexandar. They came here to help him become the next Divine. However, the Black Circle stood in their way.

    Aleksandar has offered to help us infiltrate the Council if we kill Whiteface, the leader of the Black Circle forces on the island.

    We've learned that the Screamers have been sent to the Nameless Isle, and the magisters are sure to show up nearby as well.

    As it turned out, Ralik draws strength from the Sun.

    As it turns out, Tyr-Cendelius draws its power from the moon.

    As it turned out, Dune draws strength from the moon.

    As it turns out, Vrogir draws power from the Sun.

    As it turns out, Zantezza draws its power from the moon.

    As it turns out, Amadia draws strength from the moon.

    As it turns out, Zorl-Stissa draws its power from the Sun.

    We learned that in order to open the doors, we must first apply voltage to the lever that controls them. A device called a phase capacitor should help us with this.

    The gates to the bowels of the mountain are open. The Council of Seven awaits...

    Alexandar slain:

    • We spoke with the ghost of Alexandar. He told me that I needed to find a magical device on the island that would activate a lever that would open the entrance to the Academy.

    We entered the Academy - the first part of the Council of Seven. We are approaching the Key of Ascension... and divinity.

    The nameless island is both interesting and uninteresting at the same time. Such is the paradox. The island is relatively small - you can get around it in just a few minutes. At first, it’s not even necessary to fight - you can pick up such answers for everyone that no one will rush with a sword and a fireball at your squad. At the right moment (say, when you choose a convenient position, placing rangers on a hill to deal more damage) you yourself will attack them. Vile and treacherous...

    The unnamed island is comparatively small. It is located on a volcano that will explode at the very end of the mission. Most likely, you yourself are to blame for the fact that the volcano woke up ...

    There are several factions on the island - a bit of masters, paladins, elves, of course, Alexander, who still won’t die, well, and a black circle. In general, some want to kill others, but not by themselves, but with your help. For this, you can kill everyone, everyone in general, without dividing into good and bad. Yes, they are all bad. Including your character.

    To get to the lunar temple, you have to find out if the seven local gods worship the moon or the sun. Fortunately or not, the answer to this riddle may not be sought. And immediately go to the temple and expose the necessary luminaries ... However, you will need another source of energy. He's in one of the mechanical titan robots.

    Quests on the Nameless Island are not difficult. You just need to find out what the gods worship. And then set the correct position on the statues near the Lunar Temple.

    The ultimate goal of being on the island is to infiltrate the lunar temple, go through a short training course and fight in the arena. In the first stage, you fight with your former comrades who want to pass you on the turn. By the way, if you first undress these "friends" before entering the arena, then it will become much easier to defeat them.

    One of the enemies that chased you through the mirrors back on the Reaper's Coast can be killed.

    As always, Dallis and Vredeman will intervene. They will steal what you wanted, but you will have to survive the last battle on a nameless island. Perhaps the most original.

    All your former friends who joined your expedition on the island of Joy perish in the lunar temple. They can only be seen as ghosts on the ship.

    Watch out for the lava in the final fight in the arena. She is the most dangerous here.

    In the second stage, you will have to fight against yourself. But the main difficult one is not your second “I” at all, it is a fiery rain that leaves behind pools of lava. In lava, you die instantly. Keep this in mind: if the enemy teleports the Persian into the lava, then the Persian is a corpse. Interestingly, the same cannot be done with the enemy, he is not sensitive to lava.